Wednesday, October 15, 2008

Ethics in Super Chick Sisters

Direction #1: The mistreatment of animals in preparation of food, as shown in Super Chick Sisters, causes activism and vegitarianism.

Direction #2: Animals in preparation for food are supposed to be held to some standard, but when these standards and animal rights are not met, horrible health problems can occur to the animals, which can be transferred to the people ingesting the animal products.

Direction #3: Animal Rights activists fight for the protection and treatment of animals while being raised and cltivated for food products; the mistreatment of teh animals leads to law suits, food recalls, and protests.

Wednesday, October 8, 2008

http://www.livescience.com/technology/051204_video_violence.html

This article tells that video games do not have any correlation with violence. The article also goes on to say that all graphic material, including television, doesn’t link to violence. I on the other hand think that playing violent video games is almost an emotional catharsis for teens and young adults. When aggravated or angry, why not take it out on a virtual player in a gun battle. Well, it is proven that erupting emotions in violent acts is detrimental to anyone. If people are using violent video games as method of releasing built up tension, or emotions, they are doing a disservice to their own well being. Catharsis usually alleviates the stress temporarily, but the emotions return, without solving anything.


http://www.msnbc.msn.com/id/16099971/#storyContinued

Functional MRIs are used in this study mentioned in the article to compare brain activity. The data collected showed that adolescents playing violent video games had changes in brain activity than the adolescents that played non-violent games. This article backs some views that violent video games can change behavior. Although, the research didn't show if the effect of playing was permanent or not. Also, the research did not show if the changes in the brain activity created more violence. I still believe that the change in mental operation is bad for a person. This change could be due to the emotional expulsion through the video game. The article says the only differece between the games played is violent, or non-violent. But, I feel that there could be more differences to the games that could casue this change in chemicals in the brain.

Monday, September 15, 2008

Thesis and Outline

Thesis:
In order to receive donations, Darfur is Dying and Deliver The nets both effectively educate players by showing their struggles of Daily life, the people in the games need support, and allowing you to help children and families.

Outline:

Intro: thesis and argument
-argument: The main goal of the game is to receive donations.
Paragraph 1: Contrast: Describe Darfur is Dying (DD) and Deliver the Nets (DN)
-Both use arrow keys to move
-DD: 2 rounds (forage for water and camp)
-DN: 1 round (deliver nets until nightfall)
-cartoon
-DD: Choose character
Paragraph 2: Compare: Educational games
-the people in these third word countries need help and here is how...
-learn about genocide
-give statistics about where the money goes
Paragraph 3: Compare: Persuasive games
-seeking donations and how the donations help
Paragraph 4: Compare:
-Pathos: show small children and families needing help
Paragraph 5: Rhetorical Analysis:
-Purpose: to seek donations and educate those who do not know what is happening
-Audience: philanthropic people and people who care about what is happening in the world
Paragraph 6: Compare: Effectiveness
-Both games made me feel sorry for the characters within the game and is a very good way to seek donations.
Closing

Wednesday, September 3, 2008

Video Games

I played two politically based games "click4Obama" and "Presidential Pong".
Presidential Pong is an persuasive game to teach you some of the "skills" or talents of the candidates for the presidential election, by having them compete in a simple game of Pong. The game allows you to be any of the 2008 presidential candidates. Basically you play the age old game of pong. I did not think the game was very persuasive besides the fact that you could use your candidate to hopefully beat the others. The game technically could be persuading people to get involved with the election.

The game "Click for Obama" teaches facts about American history and current political conditions. I think this game is both persuasive and educational. It is educational because you are learning the facts and playing the game gives "pixels" towards Obama's advertisements. By learning, players are actually supporting the democratic presidential candidate, Barak Obama. This clicking game is also a persuasive game, because it makes the player support Obama. Which the support and clicks help develop his campain.